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Autodesk 3ds Max 2010/Autodesk 3ds Max Design 2010 – 2009.05.19 Hotfix Readme
This readme contains the latest information regarding the installation and use of Autodesk® 3ds Max® 2010 / Autodesk 3ds Max Design 2010—2009.05.19 Hotfix. It is strongly recommended that you read this entire document before you apply this Hotfix to your product. For reference, you should save this readme to your hard drive. For complete installation and networking instructions refer to the Installation Guide and Network Administrator's Guide with your 3ds Max 2010/3ds Max Design 2010.
Defects for this Hotfix should be reported to Customer Support at:
www.autodesk.com/3dsmax-support and www.autodesk.com/3dsmaxdesign-support
www.autodesk.com/3dsmax-support and www.autodesk.com/3dsmaxdesign-support
Find learning resources at:
www.autodesk.com/3dsmax-learningpath and www.autodesk.com/3dsmaxdesign-learningpath
www.autodesk.com/3dsmax-learningpath and www.autodesk.com/3dsmaxdesign-learningpath
Contents
The following issues are resolved with this Hotfix: Localized Versions
- When running the English version of 3ds Max / 3ds Max Design on a Japanese OS, or the English version of 3ds Max on an English OS with Language for non-Unicode programs set to Japanese, the mouse pointer now works correctly when using the ParticleFlow Particle View window. The pointer is no longer offset from the cursor when you drag an item onto a node.
Materials
- When creating a new material that uses bitmaps, the bitmaps did not save with the material when saved to a library. Now when saving to a custom library, the bitmap and its full path are saved correctly.
Maxscript
- When encrypting a Maxscript file (encryptscript YourMaxScript.ms), the file would generate an error when executing the resulting encrypted file (YourMaxScript.mse). This error would also occur when reading from an encrypted MaxScript file. These issues are resolved.
Parameter Wiring
- When Resetting a Scene Parameter, Wire Sub-Controllers would be removed due to the Maxscript Garbage Collection clean-up process. This only occurred when the scene was Reset or an XRef tree was deleted. It did not occur when exiting with a scene Open. This clean-up procedure was fixed for all instances of scene change states.
Undo
Various instances where an action would not appear in the Undo Stack have been resolved. There is no longer an issue when:
- Loading the Render To Texture (RTT) dialog by pressing a keyboard shortcut while in the middle of a mouse operation in the viewport, where the mouse operation has started a hold, but not yet accepted or cancelled the hold.
- Switching focus away from 3ds Max/3ds Max Design and then back while in the middle of a mouse operation in Trackview, where the mouse operation has started a hold, but not yet accepted or cancelled the hold.
- Performing any actions after opening the Time Configuration dialog and clicking OK. New actions would not appear in the Undo stack. This was not a problem if you made changes in the Time Configuration dialog.
- Performing a file reset by pressing a keyboard shortcut while in the middle of a mouse operation in the viewport, where the mouse operation has started a hold, but not yet accepted or cancelled the hold.
- Switching focus away from 3ds max and then back while in the middle of a mouse operation in the viewport, where the mouse operation has started a hold, but not yet accepted or cancelled the hold.
Who Should Install This Update?
You can apply this update to the following Autodesk products running on all supported operating systems and languages. Be sure to install the correct update for your software.
Update | |
Autodesk 3ds Max 2010 | 3dsMax2010_32-bit_2009.05.19.msp |
Autodesk 3ds Max Design 2010 | 3dsMaxDesign2010_32-bit_2009.05.19.msp |
Update | |
Autodesk 3ds Max 2010 | 3dsMax2010_64-bit_2009.05.19.msp |
Autodesk 3ds Max Design 2010 | 3dsMaxDesign2010_64-bit_2009.05.19.msp |
3ds Max 2012 Free Download
Note: The Autodesk 3ds Max 2010/Autodesk 3ds Max Design 2010 – 2009.05.19 Hotfix includes all previous hotfixes for Autodesk 3ds Max 2010/Autodesk 3ds Max Design 2010.
Use the following supported operating systems for the 32- or 64-bit version of the Autodesk® 3ds Max® 2010 / Autodesk 3ds Max Design 2010—2009.05.19 Hotfix:
- Microsoft® Windows® Vista® Business (32- and 64-bit versions)
- Microsoft Windows Vista Ultimate (32- and 64-bit)
- Microsoft Windows Vista Home Premium (32- and 64-bit)
- Microsoft Windows XP Professional Edition (Service Pack 2 or Higher) (32-bit)
- Microsoft Windows XP Professional Edition (x64) (64-bit)
- Download the appropriate file for your system. See the list of file names.
- Double-click the corresponding MSP file to launch the installer.
Install Instructions
You must be logged into the system as an administrator in order to install the Autodesk 3ds Max
2010 / Autodesk 3ds Max Design 2010 – 2009.05.19 Hotfix.
2010 / Autodesk 3ds Max Design 2010 – 2009.05.19 Hotfix.
3. Click Next when prompted.
4. Click Finish once completed.
1. Open Start > Settings > Control Panel > Add Or Remove Programs dialog.
2. Turn on Show Updates at the top of the Add Or Remove Programs dialog.
3. Select Autodesk 3ds Max 2010 / Autodesk 3ds Max Design 2010 Hotfix 2009.05.19.
4. Click Remove.
1. Open Start > Control Panel > Programs And Features.
2. Click View Installed Updates.
3. Select Autodesk 3ds Max 2010 / Autodesk 3ds Max Design 2010 Hotfix 2009.05.19.
4. Click Uninstall.
Autodesk, FBX, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. mental ray and mental mill are registered trademarks of mental images GmbH licensed for use by Autodesk, Inc. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product offerings and specifications at any time without notice, and is not responsible for typographical or graphical errors that might appear in this document.
© 2009 Autodesk, Inc. All rights reserved.
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Autodesk 3ds Max Software
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Whether you’re an artist or a designer, new motion graphics, animation, and simulation tools in Autodesk® 3ds Max® 2013 and Autodesk® 3ds Max® Design 2013 software empower you to focus more energy on creative, rather than technical challenges, raising the quality of your work without compromising your ability to meet ever shorter deadlines.
Adobe After Effects Interoperability
If you use Adobe® After Effects® software, you’ll find a level of interoperability in Autodesk 3ds Max and 3ds Max Design 2013 that sets a higher standard for 2D/3D data exchange. The new Media Sync functionality provides two-way transfer of cameras, lights, null objects, plane objects/solids, footage, footage layering, blend modes, opacity, and effects; with it, you can iterate more effectively and reduce rework to complete projects in less time.
If you use Adobe® After Effects® software, you’ll find a level of interoperability in Autodesk 3ds Max and 3ds Max Design 2013 that sets a higher standard for 2D/3D data exchange. The new Media Sync functionality provides two-way transfer of cameras, lights, null objects, plane objects/solids, footage, footage layering, blend modes, opacity, and effects; with it, you can iterate more effectively and reduce rework to complete projects in less time.
Render Pass System and Photoshop Interoperability
Scenes can now be more easily segmented for downstream compositing. Thanks to an entirely new render pass system in Autodesk 3ds Max and 3ds Max Design, you can now create render elements for Autodesk® Smoke® 2013 software, Adobe After Effects, Adobe® Photoshop software, or certain other image compositing applications more efficiently. A state recorder enables you to capture, edit, and save the current state, while a visual interface shows how compositing and render elements are wired together to create the final result. You can quickly set up and execute multiple render passes from a single file; individual passes can be modified without the need to re-render the whole scene, enhancing productivity.
Scenes can now be more easily segmented for downstream compositing. Thanks to an entirely new render pass system in Autodesk 3ds Max and 3ds Max Design, you can now create render elements for Autodesk® Smoke® 2013 software, Adobe After Effects, Adobe® Photoshop software, or certain other image compositing applications more efficiently. A state recorder enables you to capture, edit, and save the current state, while a visual interface shows how compositing and render elements are wired together to create the final result. You can quickly set up and execute multiple render passes from a single file; individual passes can be modified without the need to re-render the whole scene, enhancing productivity.
ActiveShade Interactive iray Rendering
Experience an interactive creative process for finalizing renderings, with new ActiveShade support for the NVIDIA® iray® renderer. ActiveShade enables you to iterate more effectively by providing an interactive rendering session that constantly updates as changes are made to cameras, lighting, materials, and geometry. By shortening the feedback loop, you can more efficiently fine-tune your scene, making it faster and easier to achieve your intended look.
Experience an interactive creative process for finalizing renderings, with new ActiveShade support for the NVIDIA® iray® renderer. ActiveShade enables you to iterate more effectively by providing an interactive rendering session that constantly updates as changes are made to cameras, lighting, materials, and geometry. By shortening the feedback loop, you can more efficiently fine-tune your scene, making it faster and easier to achieve your intended look.
Slate Compositing Editor
Perform simple compositing operations directly within Autodesk 3ds Max or 3ds Max Design 2013 with the new Slate Compositing Editor. The schematic node-based interface enables you to easily wire together rendered layers and passes and combine them with compositing nodes (like blends and color corrections); the resulting composite can then be sent to Adobe After Effects or Adobe Photoshop for further refinement.
Perform simple compositing operations directly within Autodesk 3ds Max or 3ds Max Design 2013 with the new Slate Compositing Editor. The schematic node-based interface enables you to easily wire together rendered layers and passes and combine them with compositing nodes (like blends and color corrections); the resulting composite can then be sent to Adobe After Effects or Adobe Photoshop for further refinement.
Nitrous Viewport Performance and Quality
The Nitrous accelerated graphics core has received a number of enhancements in Autodesk 3ds Max 2013 and 3ds Max Design 2013. You’ll find increased interactivity on large scenes, together with new support for image-based lighting, depth of field, and accelerated particle flow display. In addition, improved support for shadows in large scenes and improved workflows for interior scenes all extend the Nitrous functionality.
The Nitrous accelerated graphics core has received a number of enhancements in Autodesk 3ds Max 2013 and 3ds Max Design 2013. You’ll find increased interactivity on large scenes, together with new support for image-based lighting, depth of field, and accelerated particle flow display. In addition, improved support for shadows in large scenes and improved workflows for interior scenes all extend the Nitrous functionality.
Enhanced Interoperability with AutoCAD and Revit
Facilities working with both Autodesk 3ds Max Design 2013 and Autodesk® Revit® Architecture 2013 software can now take advantage of more efficient data exchange. Revit files (.RVT) can now be directly imported into 3ds Max Design 2013, enabling you to select a data view of choice to load from within the Revit file. New support has also been added for lights, daylight system, and exposure control in the importer for AutoCAD® 2013 files.
Facilities working with both Autodesk 3ds Max Design 2013 and Autodesk® Revit® Architecture 2013 software can now take advantage of more efficient data exchange. Revit files (.RVT) can now be directly imported into 3ds Max Design 2013, enabling you to select a data view of choice to load from within the Revit file. New support has also been added for lights, daylight system, and exposure control in the importer for AutoCAD® 2013 files.
DirectConnect Support
New support for the Autodesk® DirectConnect family of translators enables you to exchange industrial design data with engineers using leading CAD software: AutoCAD, Autodesk® Inventor® software, Autodesk® Alias® software, Dassault Systèmes SolidWorks® and Catia® system, PTC Pro/ENGINEER®, Siemens PLM Software NX, JT™, and certain other applications.
New support for the Autodesk® DirectConnect family of translators enables you to exchange industrial design data with engineers using leading CAD software: AutoCAD, Autodesk® Inventor® software, Autodesk® Alias® software, Dassault Systèmes SolidWorks® and Catia® system, PTC Pro/ENGINEER®, Siemens PLM Software NX, JT™, and certain other applications.
A wide range of file formats is supported; for certain of these you must have the CAD product also installed for it to work. The data is imported as native solids Body objects that can be interactively retesselated as needed. Users of 3ds Max Design 2013 can refine the data until they get the precision they need in their renderings.
MassFX Enhancements
Autodesk 3ds Max 2013 and 3ds Max Design 2013 provide a more integrated and accurate dynamic toolset, with a wide range of enhancements and additions to the MassFX unified system of simulation solvers. Highlights include a new mCloth module that features tearable fabric and support for dynamic ragdoll hierarchies. In addition, improved constraints, better handling of pivot points, and enhanced UI readability help improve overall workflow.
Autodesk 3ds Max 2013 and 3ds Max Design 2013 provide a more integrated and accurate dynamic toolset, with a wide range of enhancements and additions to the MassFX unified system of simulation solvers. Highlights include a new mCloth module that features tearable fabric and support for dynamic ragdoll hierarchies. In addition, improved constraints, better handling of pivot points, and enhanced UI readability help improve overall workflow.
Tabbed Layouts
With Autodesk 3ds Max 2013 and 3ds Max Design 2013 you can easily create and switch between a number of viewport layout configurations, giving you efficient access to the views required for a particular task. Layouts can include both 3D and extended viewports. Selecting a different layout is as simple as clicking on its icon, or pressing a hotkey. You can share customized View Tabs with other artists and designers by saving and loading presets.
With Autodesk 3ds Max 2013 and 3ds Max Design 2013 you can easily create and switch between a number of viewport layout configurations, giving you efficient access to the views required for a particular task. Layouts can include both 3D and extended viewports. Selecting a different layout is as simple as clicking on its icon, or pressing a hotkey. You can share customized View Tabs with other artists and designers by saving and loading presets.
Customizable Workspaces
You can now adapt 3ds Max and 3ds Max Design to your personal way of working by selecting from a choice of default or custom workspaces. Each workspace can have individual settings for menus, toolbars, ribbon, and viewport tab presets; in addition, selecting a new workspace can automatically execute a MAXScript. This enables you to more easily configure the workspace to suit your preferences or to fit the task at hand; as an example, you might configure one workspace for modeling, and a different one for animating.
You can now adapt 3ds Max and 3ds Max Design to your personal way of working by selecting from a choice of default or custom workspaces. Each workspace can have individual settings for menus, toolbars, ribbon, and viewport tab presets; in addition, selecting a new workspace can automatically execute a MAXScript. This enables you to more easily configure the workspace to suit your preferences or to fit the task at hand; as an example, you might configure one workspace for modeling, and a different one for animating.
Track View Retiming
With Autodesk 3ds Max and 3ds Max Design 2013 you can now retime portions of animations to increase or decrease their speed. The retiming is achieved by changing the tangency of the existing animation curve; there is no requirement to have keyframes present in the portion to be retimed, and no extra keyframes are created in the resulting high-quality curve.
With Autodesk 3ds Max and 3ds Max Design 2013 you can now retime portions of animations to increase or decrease their speed. The retiming is achieved by changing the tangency of the existing animation curve; there is no requirement to have keyframes present in the portion to be retimed, and no extra keyframes are created in the resulting high-quality curve.
HumanIK Interoperability with CAT
You can now convert 3ds Max CAT (Character Animation Toolkit) bipedal characters into characters that are compatible with the Autodesk® HumanIK® solver used in Autodesk® Maya® 2013 and Autodesk® MotionBuilder® 2013 software in a single step. These portable characters enable you to transfer existing character structure, definition, and animation between the software packages to take advantage of particular feature sets. Animation changes created in Maya or MotionBuilder can be updated back onto the original CAT character in Autodesk 3ds Max, facilitating a round-trip workflow.
You can now convert 3ds Max CAT (Character Animation Toolkit) bipedal characters into characters that are compatible with the Autodesk® HumanIK® solver used in Autodesk® Maya® 2013 and Autodesk® MotionBuilder® 2013 software in a single step. These portable characters enable you to transfer existing character structure, definition, and animation between the software packages to take advantage of particular feature sets. Animation changes created in Maya or MotionBuilder can be updated back onto the original CAT character in Autodesk 3ds Max, facilitating a round-trip workflow.
3ds Max 2010 Utorrent Software Download
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